Morlock
Morlocks are the descendants of people who went below and stayed. Generations in the dark took their color and most of their speech. They kept the machines their ancestors tended and the habit of working them in silence. They come up through grates and shafts after dark, in numbers, with ground bone knives. Daylight hinders their attacks and sight.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., climb 30 ft.
- Armor class
- 13
- Hit points
- 33 (6d8 + 6)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 15 +2 save +2
- CON 12 +1 save +1
- INT 8 -1 save -1
- WIS 10 +0 save +0
- CHA 6 -2 save -2
- Skills
- Perception +2 , Stealth +4
- Passive Perception
- 12
- Senses
- darkvision 120 ft.
- Languages
- understands Common
- Found in
- Subterranean , Station Interior
Traits
-
Sunlight Sensitivity
While in sunlight the morlock has disadvantage on attack rolls and on Perception checks that rely on sight.
-
Pack Tactics
The morlock has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of that creature and not Incapacitated.
Actions
-
Bone Knife
+4 to hit · reach 5 ft.
1d6 + 2 piercing damage
A thrust from a ground bone knife.