Bestiary · Humanoid

PR 1/2

Morlock

Morlocks are the descendants of people who went below and stayed. Generations in the dark took their color and most of their speech. They kept the machines their ancestors tended and the habit of working them in silence. They come up through grates and shafts after dark, in numbers, with ground bone knives. Daylight hinders their attacks and sight.

Morlock, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft., climb 30 ft.
Armor class
13
Hit points
33 (6d8 + 6)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 15 +2 save +2
  • CON 12 +1 save +1
  • INT 8 -1 save -1
  • WIS 10 +0 save +0
  • CHA 6 -2 save -2
Skills
Perception +2 , Stealth +4
Passive Perception
12
Senses
darkvision 120 ft.
Languages
understands Common
Found in
Subterranean , Station Interior

Traits

  • Sunlight Sensitivity

    While in sunlight the morlock has disadvantage on attack rolls and on Perception checks that rely on sight.

  • Pack Tactics

    The morlock has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of that creature and not Incapacitated.

Actions

  • Bone Knife

    +4 to hit · reach 5 ft.

    1d6 + 2 piercing damage

    A thrust from a ground bone knife.