Mountain Troll
Mountain trolls are a heavier-framed troll adapted to cold and thin air, with the same regeneration. They hold cave systems above the treeline and descend in winter.
- Physiology
- Giantkin, Beast
- Size
- Huge
- Speed
- 30 ft., climb 20 ft.
- Armor class
- 16 (stone-crusted hide)
- Hit points
- 126 (11d12 + 55)
- Proficiency
- +3
- STR 22 +6 save +6
- DEX 11 +0 save +0
- CON 21 +5 save +8
- INT 7 -2 save -2
- WIS 10 +0 save +0
- CHA 8 -1 save -1
- Skills
- Athletics +9 , Perception +3
- Passive Perception
- 13
- Languages
- Jotun
- Damage resistances
- cold
- Found in
- Highland , Subterranean
Traits
-
Regeneration
Regains 15 hit points at the start of its turn. If it took acid or fire damage since its last turn, this does not function. It dies only if it starts its turn at 0 hit points and does not regenerate.
-
Cold-Adapted
Suffers no penalty from extreme cold or thin atmosphere.
Actions
-
Claws
+9 to hit · reach 10 ft.
2d8 + 6 slashing damage
Two attacks.
-
Rockfall
DC 17 Dexterity save
A 15-foot square within 60 feet. Each creature in it takes 5d10 bludgeoning damage on a failed save, or half as much on a success. Recharges on a 5 or 6.
-
Relentless Advance Reaction
When the mountain troll takes damage that is not acid or fire, it moves up to half its speed toward the attacker without provoking opportunity attacks.