Bestiary · Aberration

Myr'Khruul Abomination

When a Myr'Khruul colony needs something a drone cannot do, it grows one that can and accepts what else comes with it. Abominations are shaped for a single task and are usually destroyed by the colony once the task is over.

Myr'Khruul Abomination, drawn at Large scale
Physiology
Aberration
Size
Large
Speed
30 ft., climb 30 ft.
Armor class
17 (fused carapace)
Hit points
104 (11d10 + 44)
Proficiency
+3
  • STR 19 +4 save +4
  • DEX 15 +2 save +2
  • CON 19 +4 save +7
  • INT 12 +1 save +4
  • WIS 15 +2 save +2
  • CHA 14 +2 save +2
Skills
Perception +5 , Athletics +7
Passive Perception
15
Senses
blindsight 60 ft., darkvision 120 ft., telepathy 60 ft.
Languages
Myr
Damage resistances
psychic, acid
Found in
Subterranean , Derelict Hull

Traits

  • Single Purpose

    The abomination has advantage on all checks and saves relating to the single purpose it was grown for, and disadvantage on everything social.

  • Shared Cognition

    While another Myr'Khruul is within 60 feet, has advantage on saving throws against being Charmed, Frightened or Stunned.

Actions

  • Rending Limbs

    +7 to hit · reach 10 ft.

    2d8 + 4 slashing damage

    Two attacks. Against the thing it was grown to deal with, each hit deals an extra 2d6 damage.

  • Psychic Shear

    DC 12 Intelligence save

    Each creature within 20 feet takes 6d8 psychic damage on a failed save, or half as much on a success.

  • Unfinished Task Reaction

    When the abomination is reduced to 0 hit points and the task it was grown for is not complete, it stays up until the end of its next turn with 1 hit point.