Bestiary · Aberration

Myr'Khruul Invoker

An invoker is a Myr'Khruul host whose parasite settled into the parts of the brain that handle pattern and symbol. Unlike a mindmaester, an invoker does not command the colony. It takes the attention of every drone within reach and spends it in one place. The drones around a working invoker go still.

Myr'Khruul Invoker, drawn at Medium scale
Physiology
Aberration
Size
Medium
Speed
30 ft.
Armor class
16 (layered vestments)
Hit points
120 (16d8 + 48)
Proficiency
+3
  • STR 11 +0 save +0
  • DEX 14 +2 save +2
  • CON 16 +3 save +3
  • INT 20 +5 save +8
  • WIS 16 +3 save +6
  • CHA 16 +3 save +3
Skills
Arcana +8 , Insight +6 , Perception +6
Passive Perception
16
Senses
darkvision 120 ft., telepathy 120 ft.
Languages
understands Common
Damage resistances
psychic
Found in
Subterranean , Derelict Hull

Traits

  • Colony Focus

    While at least one allied Myr'Khruul is within 60 feet, it adds 1d6 psychic damage to Mind Lance. Those allies cannot take reactions.

  • Eldritch Sight

    It sees the Rift signature of any creature within 60 feet, and cannot be deceived about a creature's species or about whether it is Possessed.

Actions

  • Multiattack

    It uses Mind Lance twice, or uses Unravel and Mind Lance once each.

  • Mind Lance

    +8 to hit · medium range

    4d8 psychic damage

    A beam of psychic pressure aimed at the target.

  • Unravel

    One creature it can see within 60 feet makes a DC 16 Intelligence saving throw. On a failure it takes 4d10 psychic damage and cannot cast a spell or read until the end of its next turn, and on a success it takes half as much damage.

  • Drone Stasis Bonus action

    Each allied Myr'Khruul within 60 feet becomes motionless until the start of the invoker's next turn. While motionless each has resistance to all damage.