Myr'Khruul Invoker
An invoker is a Myr'Khruul host whose parasite settled into the parts of the brain that handle pattern and symbol. Unlike a mindmaester, an invoker does not command the colony. It takes the attention of every drone within reach and spends it in one place. The drones around a working invoker go still.
- Physiology
- Aberration
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (layered vestments)
- Hit points
- 120 (16d8 + 48)
- Proficiency
- +3
- STR 11 +0 save +0
- DEX 14 +2 save +2
- CON 16 +3 save +3
- INT 20 +5 save +8
- WIS 16 +3 save +6
- CHA 16 +3 save +3
- Skills
- Arcana +8 , Insight +6 , Perception +6
- Passive Perception
- 16
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- understands Common
- Damage resistances
- psychic
- Found in
- Subterranean , Derelict Hull
Traits
-
Colony Focus
While at least one allied Myr'Khruul is within 60 feet, it adds 1d6 psychic damage to Mind Lance. Those allies cannot take reactions.
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Eldritch Sight
It sees the Rift signature of any creature within 60 feet, and cannot be deceived about a creature's species or about whether it is Possessed.
Actions
-
Multiattack
It uses Mind Lance twice, or uses Unravel and Mind Lance once each.
-
Mind Lance
+8 to hit · medium range
4d8 psychic damage
A beam of psychic pressure aimed at the target.
-
Unravel
One creature it can see within 60 feet makes a DC 16 Intelligence saving throw. On a failure it takes 4d10 psychic damage and cannot cast a spell or read until the end of its next turn, and on a success it takes half as much damage.
-
Drone Stasis Bonus action
Each allied Myr'Khruul within 60 feet becomes motionless until the start of the invoker's next turn. While motionless each has resistance to all damage.