Myr'Khruul Stalker
Stalkers are grown to kill anything that would notice the colony, so a Myr'Khruul colony is rarely detected before it is established. They work alone, at a distance from the colony, and still know what the colony knows.
- Physiology
- Aberration
- Size
- Medium
- Speed
- 40 ft., climb 40 ft.
- Armor class
- 16 (matte chitin)
- Hit points
- 90 (12d8 + 36)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 19 +4 save +7
- CON 16 +3 save +3
- INT 14 +2 save +5
- WIS 16 +3 save +3
- CHA 12 +1 save +1
- Skills
- Stealth +10 , Perception +6 , Survival +6
- Passive Perception
- 16
- Senses
- blindsight 60 ft., darkvision 120 ft., telepathy 120 ft.
- Languages
- Myr
- Damage resistances
- psychic
- Found in
- Derelict Hull , Subterranean
Traits
-
Never Alone
The stalker shares what it perceives with its colony at any range on the same world.
-
Silent Approach
The stalker cannot be heard while it moves, and it has advantage on attacks against a creature that has not yet acted this combat.
Actions
-
Severing Claws
+7 to hit · reach 10 ft.
2d8 + 4 slashing damage
Two attacks. A creature hit by both cannot send or receive any signal until the end of its next turn.
-
Silence the Witness
DC 13 Constitution save
One creature within 30 feet takes 7d8 psychic damage and cannot speak or transmit until the end of its next turn on a failed save, or half damage on a success.
-
Stop the Call Reaction
When a creature within 30 feet attempts to call for help, raise an alarm, or transmit anything, the stalker makes one Severing Claws attack against it. On a hit the transmission fails.