Bestiary · Aberration

Myr'Khruul Stalker

Stalkers are grown to kill anything that would notice the colony, so a Myr'Khruul colony is rarely detected before it is established. They work alone, at a distance from the colony, and still know what the colony knows.

Myr'Khruul Stalker, drawn at Medium scale
Physiology
Aberration
Size
Medium
Speed
40 ft., climb 40 ft.
Armor class
16 (matte chitin)
Hit points
90 (12d8 + 36)
Proficiency
+3
  • STR 16 +3 save +3
  • DEX 19 +4 save +7
  • CON 16 +3 save +3
  • INT 14 +2 save +5
  • WIS 16 +3 save +3
  • CHA 12 +1 save +1
Skills
Stealth +10 , Perception +6 , Survival +6
Passive Perception
16
Senses
blindsight 60 ft., darkvision 120 ft., telepathy 120 ft.
Languages
Myr
Damage resistances
psychic
Found in
Derelict Hull , Subterranean

Traits

  • Never Alone

    The stalker shares what it perceives with its colony at any range on the same world.

  • Silent Approach

    The stalker cannot be heard while it moves, and it has advantage on attacks against a creature that has not yet acted this combat.

Actions

  • Severing Claws

    +7 to hit · reach 10 ft.

    2d8 + 4 slashing damage

    Two attacks. A creature hit by both cannot send or receive any signal until the end of its next turn.

  • Silence the Witness

    DC 13 Constitution save

    One creature within 30 feet takes 7d8 psychic damage and cannot speak or transmit until the end of its next turn on a failed save, or half damage on a success.

  • Stop the Call Reaction

    When a creature within 30 feet attempts to call for help, raise an alarm, or transmit anything, the stalker makes one Severing Claws attack against it. On a hit the transmission fails.