Night Hag
A night hag sits on the chest of a sleeper, who wakes conscious in an ordinary room, unable to move below the neck. She picks one household and rides the same sleeper for months, taking a little each night until too little is left to wake. Cold iron under the pillow keeps her off.
- Physiology
- Fae
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17
- Hit points
- 105 (14d8 + 42)
- Proficiency
- +3
- STR 17 +3 save +3
- DEX 15 +2 save +2
- CON 16 +3 save +3
- INT 17 +3 save +3
- WIS 18 +4 save +7
- CHA 17 +3 save +6
- Skills
- Deception +6 , Insight +7 , Perception +7 , Stealth +5
- Passive Perception
- 17
- Senses
- darkvision 120 ft.
- Languages
- Netherspeech, Sylvan, Common
- Damage resistances
- cold, fire, necrotic
- Found in
- Settlement
Traits
-
Wall Passage
While a creature within 100 feet is asleep, the night hag can move through solid objects toward it at her speed.
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Cold Iron
A creature carrying cold iron on its person cannot be targeted by Ride the Sleeper.
-
Hit Point Drain
A creature she has ridden has its hit point maximum reduced by 1d10 until it finishes a long rest somewhere she cannot reach.
Actions
-
Multiattack
The night hag makes two claw attacks.
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Claw
+6 to hit · reach 5 ft.
2d8 + 3 slashing damage
-
Ride the Sleeper
One sleeping creature within 5 feet makes a DC 15 Wisdom save. On a failure it wakes, is Paralyzed for 1 minute, and takes 4d8 psychic damage at the end of each of its turns. It stays aware of what happens around it. It repeats the save at the end of each of its turns.
-
Vanish Bonus action
The night hag becomes Invisible until she attacks or until the start of her next turn.