Bestiary · Fae

Nymph PR 2

Nymph

A nymph settles on a spring or the plumbing that replaced it and objects to any change in that place, first loudly and then physically.

Nymph, drawn at Medium scale
Physiology
Fae
Size
Medium
Speed
30 ft.
Armor class
15
Hit points
49 (9d8 + 9)
Proficiency
+2
  • STR 10 +0 save +0
  • DEX 18 +4 save +6
  • CON 13 +1 save +1
  • INT 13 +1 save +1
  • WIS 15 +2 save +2
  • CHA 18 +4 save +4
Skills
Performance +6 , Stealth +6 , Persuasion +6
Passive Perception
12
Languages
Sylvan, Common
Found in
Wetland , Low Orbit

Spells

Channels with CHA. Save DC 14, spell attack +6 .

A nymph casts through the water it is attached to, whether a spring or the plumbing that replaced it.

Traits

  • Fade

    In dim light or heavier cover, the nymph is effectively Invisible while it stays still.

Actions

  • Sting

    +6 to hit · reach 5 ft.

    1d6 + 4 piercing damage

    The nymph makes two Sting attacks.

  • Beguiling Song

    DC 14 Wisdom save

    Each creature within 30 feet that can hear the nymph is Charmed until the end of its next turn on a failed save, and will not attack the nymph while Charmed.

  • Hold Still Reaction

    When a creature the nymph can see moves to attack it while the nymph is in dim light or heavier cover, the nymph stops moving, becomes effectively Invisible, and the attack has disadvantage.