Bestiary · Giantkin

PR 8

Ogre Witch

One ogre in a few hundred takes up witchcraft, often after a winter spent alone. She comes back able to turn the weather and open wounds, and she can wear a borrowed shape for an evening. The band has no rank that fits her, so it gives her what she asks for: to be left alone, and first refusal on the take.

Ogre Witch, drawn at Large scale
Physiology
Giantkin
Size
Large
Speed
40 ft.
Armor class
16
Hit points
136 (16d10 + 48)
Proficiency
+3
  • STR 19 +4 save +4
  • DEX 12 +1 save +1
  • CON 17 +3 save +6
  • INT 16 +3 save +3
  • WIS 17 +3 save +6
  • CHA 18 +4 save +7
Skills
Arcana +6 , Deception +7 , Insight +6 , Nature +6
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Jotun, Common, Sylvan
Damage resistances
cold, necrotic
Found in
Highland , Settlement

Traits

  • Regeneration

    Regains 10 hit points at the start of its turn if it has at least 1 hit point and has not taken fire damage since its last turn.

  • Borrowed Shape

    Can take the appearance of a Medium humanoid for up to 8 hours. It keeps its own statistics.

  • Band Deference

    Allied giantkin within 60 feet will not act against her and defer to her on any question of where the band goes next.

Actions

  • Multiattack

    Makes two staff attacks, or uses Sleet Storm and makes one.

  • Iron-Bound Staff

    +7 to hit · reach 10 ft.

    2d10 + 4 bludgeoning damage

  • Sleet Storm

    A 40-foot radius within 120 feet fills with sleet for 1 minute. The area is difficult terrain and lightly obscured, and each creature that ends its turn in it makes a DC 15 Constitution save or takes 4d8 cold damage and has its Speed halved.

  • Open Wound

    One creature within 60 feet that has taken damage since its last turn makes a DC 15 Constitution save, taking 6d8 necrotic damage and gaining the Bleeding condition on a failure, or half as much on a success.

  • Cloud of Sleep

    One creature within 30 feet makes a DC 15 Wisdom save or falls Unconscious for 1 minute, waking if it takes damage.