Ogre Witch
One ogre in a few hundred takes up witchcraft, often after a winter spent alone. She comes back able to turn the weather and open wounds, and she can wear a borrowed shape for an evening. The band has no rank that fits her, so it gives her what she asks for: to be left alone, and first refusal on the take.
- Physiology
- Giantkin
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 16
- Hit points
- 136 (16d10 + 48)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 12 +1 save +1
- CON 17 +3 save +6
- INT 16 +3 save +3
- WIS 17 +3 save +6
- CHA 18 +4 save +7
- Skills
- Arcana +6 , Deception +7 , Insight +6 , Nature +6
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- Jotun, Common, Sylvan
- Damage resistances
- cold, necrotic
- Found in
- Highland , Settlement
Traits
-
Regeneration
Regains 10 hit points at the start of its turn if it has at least 1 hit point and has not taken fire damage since its last turn.
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Borrowed Shape
Can take the appearance of a Medium humanoid for up to 8 hours. It keeps its own statistics.
-
Band Deference
Allied giantkin within 60 feet will not act against her and defer to her on any question of where the band goes next.
Actions
-
Multiattack
Makes two staff attacks, or uses Sleet Storm and makes one.
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Iron-Bound Staff
+7 to hit · reach 10 ft.
2d10 + 4 bludgeoning damage
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Sleet Storm
A 40-foot radius within 120 feet fills with sleet for 1 minute. The area is difficult terrain and lightly obscured, and each creature that ends its turn in it makes a DC 15 Constitution save or takes 4d8 cold damage and has its Speed halved.
-
Open Wound
One creature within 60 feet that has taken damage since its last turn makes a DC 15 Constitution save, taking 6d8 necrotic damage and gaining the Bleeding condition on a failure, or half as much on a success.
-
Cloud of Sleep
One creature within 30 feet makes a DC 15 Wisdom save or falls Unconscious for 1 minute, waking if it takes damage.