Bestiary · Humanoid

Human PR 7

Pirate Captain

A pirate captain is elected, and all aboard sign the articles: shares by rank, a fixed rate for a lost limb, no fighting below decks, lights out at eight. She commands in a chase and a boarding and has no authority the rest of the time. She runs a submersible out of a drowned harbor, takes ships that can be taken without a fight, and has not been voted down in nine years.

Pirate Captain, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft., swim 30 ft.
Armor class
17
Hit points
136 (21d8 + 42)
Proficiency
+3
  • STR 14 +2 save +2
  • DEX 18 +4 save +7
  • CON 15 +2 save +2
  • INT 17 +3 save +3
  • WIS 15 +2 save +5
  • CHA 18 +4 save +7
Skills
Athletics +5 , Deception +7 , Intimidation +7 , Perception +5 , Piloting +7 , Persuasion +7
Passive Perception
15
Languages
Common, Meridian Cant, Primordial
Found in
Shallows , Coastline

Equipment

Traits

  • Articles

    Allied crew within 60 feet that can hear her have advantage on saving throws against being Frightened, and will not break an order given during an action.

  • Judge the Odds

    The captain refuses an engagement she judges even, and has advantage on Insight checks to judge one.

  • Sea Legs

    The captain cannot be knocked Prone aboard a vessel and ignores difficult terrain caused by a moving deck.

Actions

  • Multiattack

    The captain makes three attacks.

  • Cutlass

    +7 to hit · reach 5 ft.

    1d10 + 4 slashing damage

  • Pistol

    +7 to hit · medium range

    1d10 + 4 ballistic damage

  • Order Boarding

    Up to six allies within 60 feet immediately move up to their speed and make one attack each, with advantage against any creature that has not acted yet.

  • Demand Surrender

    One crew or vessel within 300 feet makes a DC 15 Charisma save. On a failure it surrenders, and she takes the ship without a shot.