Pixie
Pixies lead travelers in circles: the path is right and the landmarks are right, and four hours later the travelers are back at the stile they started from. They do it for amusement and to a person who has been rude about them. They will also thresh a farmer's corn overnight for a bowl of cream, and ride his horses in circles until the manes are knotted past combing.
- Physiology
- Fae
- Size
- Tiny
- Speed
- 10 ft., fly 30 ft.
- Armor class
- 14
- Hit points
- 20 (8d4)
- Proficiency
- +2
- STR 3 -4 save -4
- DEX 19 +4 save +4
- CON 10 +0 save +0
- INT 12 +1 save +1
- WIS 14 +2 save +2
- CHA 16 +3 save +3
- Skills
- Perception +4 , Stealth +6
- Passive Perception
- 14
- Senses
- darkvision 60 ft.
- Languages
- Sylvan
Traits
-
Turned Garment
A creature that turns a worn garment inside out immediately ends any Led Astray effect on that creature and cannot be targeted by it again for an hour.
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Inconspicuous
The pixie has advantage on Stealth checks, and a creature that is not looking directly at it has disadvantage on Perception checks to notice it.
Actions
-
Thorn
+6 to hit · close range
1d4 + 4 piercing damage
-
Led Astray
One creature within 60 feet makes a DC 12 Wisdom save. On a failure it becomes convinced it is going the right way for the next hour, and any travel check it makes fails regardless of the roll.
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Knot the Mane
One mount within 5 feet makes a DC 12 Wisdom save or bolts, carrying its rider 1d4 x 100 feet in a random direction.