Satyr Entertainer
A satyr entertainer will play a wedding for no fee and be paid three times over by the end of it, in drink, in confidences, and out of a few purses that never reach the bar. The host does not act on the theft, because the evening was better than the host paid for, and guests remember little of it afterward.
- Physiology
- Fae, Beast
- Size
- Medium
- Speed
- 40 ft.
- Armor class
- 13
- Hit points
- 49 (9d8 + 9)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 16 +3 save +3
- CON 12 +1 save +1
- INT 12 +1 save +1
- WIS 11 +0 save +0
- CHA 17 +3 save +3
- Skills
- Acrobatics +5 , Deception +5 , Performance +5 , Persuasion +5 , Sleight of Hand +5
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Sylvan, Common
- Found in
- Coastline , Settlement
Traits
-
Play the Crowd
The satyr has advantage on Charisma checks against any creature that has heard it play in the past hour.
-
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
-
Ram
+2 to hit · reach 5 ft.
1d6 bludgeoning damage
-
Shortbow
+5 to hit · medium range
1d6 + 3 piercing damage
-
Reel
Each creature within 30 feet that can hear the satyr makes a DC 13 Wisdom save or is Charmed for 1 minute and dances, its speed halved. It repeats the save at the end of each of its turns.