Bestiary · Fae

Satyr PR 1

Satyr Entertainer

A satyr entertainer will play a wedding for no fee and be paid three times over by the end of it, in drink, in confidences, and out of a few purses that never reach the bar. The host does not act on the theft, because the evening was better than the host paid for, and guests remember little of it afterward.

Satyr Entertainer, drawn at Medium scale
Physiology
Fae, Beast
Size
Medium
Speed
40 ft.
Armor class
13
Hit points
49 (9d8 + 9)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 16 +3 save +3
  • CON 12 +1 save +1
  • INT 12 +1 save +1
  • WIS 11 +0 save +0
  • CHA 17 +3 save +3
Skills
Acrobatics +5 , Deception +5 , Performance +5 , Persuasion +5 , Sleight of Hand +5
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Sylvan, Common
Found in
Coastline , Settlement

Traits

  • Play the Crowd

    The satyr has advantage on Charisma checks against any creature that has heard it play in the past hour.

  • Magic Resistance

    The satyr has advantage on saving throws against spells and other magical effects.

Actions

  • Ram

    +2 to hit · reach 5 ft.

    1d6 bludgeoning damage

  • Shortbow

    +5 to hit · medium range

    1d6 + 3 piercing damage

  • Reel

    Each creature within 30 feet that can hear the satyr makes a DC 13 Wisdom save or is Charmed for 1 minute and dances, its speed halved. It repeats the save at the end of each of its turns.