Sea Hag
Sea hags sell coastal settlements whatever they have run short of, at the highest price the settlement can be made to pay. A hag keeps every bargain to the letter, and the cost sits in the exact terms.
- Physiology
- Fae
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Armor class
- 14 (natural armor)
- Hit points
- 52 (7d8 + 21)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 13 +1 save +1
- CON 16 +3 save +3
- INT 12 +1 save +1
- WIS 12 +1 save +1
- CHA 13 +1 save +1
- Skills
- Insight +3 , Perception +3
- Passive Perception
- 13
- Languages
- Common, Aesiric
- Found in
- Coastline , Subterranean
Traits
-
Amphibious
The hag can breathe air and water.
-
Bargain-Bound
The hag cannot break the literal terms of a bargain she has struck and will not be talked into rephrasing one.
Actions
-
Claws
+5 to hit · reach 5 ft.
2d6 + 3 slashing damage
A raking strike from barnacle-crusted claws.
-
Death Glare
DC 11 Wisdom save
One Frightened creature within 30 feet makes a Wisdom saving throw or drops to 0 hit points.
-
Illusory Appearance
The hag takes on the look of another Medium or Small humanoid for 1 hour. A creature that inspects her can see through it with a successful Investigation check.