Shieldmaiden
A shieldmaiden takes the same oath as any other sworn warrior of the hold and stands in the same rank. She is equipped with a limewood round shield, a hand axe and a sword, and is trained to hold a doorway or a ford against larger numbers. Holds send her with the longships and keep her at the hall through the winter. She has no magic and claims none.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15
- Hit points
- 84 (13d8 + 26)
- Proficiency
- +3
- STR 11 +0 save +0
- DEX 14 +2 save +2
- CON 15 +2 save +2
- INT 16 +3 save +3
- WIS 19 +4 save +7
- CHA 17 +3 save +6
- Skills
- Insight +7 , Nature +6 , Perception +7 , Survival +7
- Passive Perception
- 17
- Senses
- darkvision 60 ft.
- Languages
- Old Norska, Common
- Damage resistances
- cold
- Found in
- Terran (Barren) , Tundra
Equipment
Traits
-
High Ground
While the shieldmaiden is on higher ground than a creature, that creature has disadvantage on saving throws against her abilities.
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Prophecy
Once a day the shieldmaiden names an event that will happen before the next dawn. If the event can plausibly happen, it does.
Actions
-
Iron-Shod Staff
+3 to hit · reach 5 ft.
2d6 bludgeoning damage
A blow from an iron-shod staff.
-
Cold Reading
One creature within 60 feet makes a DC 15 Wisdom saving throw. On a failure the shieldmaiden learns one thing it is hiding, and it is Frightened of her for 1 minute.
-
Driving Snow
The shieldmaiden fills a 30-foot radius within 120 feet with driving snow for 1 minute. The area is heavily obscured and is difficult terrain, and each creature that ends its turn in it takes 3d6 cold damage.
-
Foretold Roll Reaction
When a creature within 60 feet makes an attack roll or saving throw, the shieldmaiden says the number aloud first. The roll is made with disadvantage.