Bestiary · Humanoid

Human PR 5

Shieldmaiden

A shieldmaiden takes the same oath as any other sworn warrior of the hold and stands in the same rank. She is equipped with a limewood round shield, a hand axe and a sword, and is trained to hold a doorway or a ford against larger numbers. Holds send her with the longships and keep her at the hall through the winter. She has no magic and claims none.

Shieldmaiden, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15
Hit points
84 (13d8 + 26)
Proficiency
+3
  • STR 11 +0 save +0
  • DEX 14 +2 save +2
  • CON 15 +2 save +2
  • INT 16 +3 save +3
  • WIS 19 +4 save +7
  • CHA 17 +3 save +6
Skills
Insight +7 , Nature +6 , Perception +7 , Survival +7
Passive Perception
17
Senses
darkvision 60 ft.
Languages
Old Norska, Common
Damage resistances
cold
Found in
Terran (Barren) , Tundra

Equipment

Traits

  • High Ground

    While the shieldmaiden is on higher ground than a creature, that creature has disadvantage on saving throws against her abilities.

  • Prophecy

    Once a day the shieldmaiden names an event that will happen before the next dawn. If the event can plausibly happen, it does.

Actions

  • Iron-Shod Staff

    +3 to hit · reach 5 ft.

    2d6 bludgeoning damage

    A blow from an iron-shod staff.

  • Cold Reading

    One creature within 60 feet makes a DC 15 Wisdom saving throw. On a failure the shieldmaiden learns one thing it is hiding, and it is Frightened of her for 1 minute.

  • Driving Snow

    The shieldmaiden fills a 30-foot radius within 120 feet with driving snow for 1 minute. The area is heavily obscured and is difficult terrain, and each creature that ends its turn in it takes 3d6 cold damage.

  • Foretold Roll Reaction

    When a creature within 60 feet makes an attack roll or saving throw, the shieldmaiden says the number aloud first. The roll is made with disadvantage.