Bestiary · Giantkin

Giant PR 15

Storm Giant Einherjar

An einherjar is a storm giant that a valkyrie took off a battlefield and returned to the hall to fight. It wears the blue and the mail it died in and wields a greatsword with weather running in the fuller. Einherjar are released from the hall in ones and twos, for wars the giants have decided belong to them.

Storm Giant Einherjar, drawn at Huge scale
Physiology
Giantkin
Size
Huge
Speed
50 ft.
Armor class
21 (hall-mail)
Hit points
270 (20d12 + 140)
Proficiency
+5
  • STR 27 +8 save +13
  • DEX 16 +3 save +3
  • CON 24 +7 save +12
  • INT 14 +2 save +2
  • WIS 18 +4 save +9
  • CHA 17 +3 save +3
Skills
Athletics +13 , Intimidation +8 , Perception +9
Passive Perception
19
Senses
darkvision 120 ft.
Languages
Common, Jotun, Old Norska
Damage immunities
lightning, thunder
Condition immunities
frightened
Found in
Lower Atmosphere , Storm Front , Utgard

Traits

  • Second Life

    The first time it drops to 0 hit points, it instead drops to 1 hit point, and a thunderclap deals 6d8 thunder damage to every creature within 20 feet. It cannot do this again until it finishes a long rest.

  • Weather in the Blade

    Its greatsword attacks deal an extra 2d8 lightning damage, included below.

  • Unyielding

    It has advantage on saving throws against being moved, Stunned or knocked Prone.

Actions

  • Multiattack

    It makes three greatsword attacks.

  • Storm Greatsword

    +13 to hit · reach 15 ft.

    4d6 + 8 slashing damage

    A slash from a greatsword as long as a mast.

  • Thunder Stroke

    DC 20 Constitution save

    The einherjar brings the sword down in a 30-foot cone. Every creature in the cone makes a Constitution saving throw, taking 9d8 thunder damage and being Deafened for 1 minute on a failure, or half as much damage on a success. Recharges after it rolls a 5 or 6 on a d6 at the start of its turn.

  • Hurled Stone

    +13 to hit · long range

    5d10 + 8 bludgeoning damage

    It throws a stone the size of a cart.

  • Stand Over Reaction

    When an allied creature within 10 feet is hit by an attack, the einherjar takes half the damage in its place.