Storm Giant Einherjar
An einherjar is a storm giant that a valkyrie took off a battlefield and returned to the hall to fight. It wears the blue and the mail it died in and wields a greatsword with weather running in the fuller. Einherjar are released from the hall in ones and twos, for wars the giants have decided belong to them.
- Physiology
- Giantkin
- Size
- Huge
- Speed
- 50 ft.
- Armor class
- 21 (hall-mail)
- Hit points
- 270 (20d12 + 140)
- Proficiency
- +5
- STR 27 +8 save +13
- DEX 16 +3 save +3
- CON 24 +7 save +12
- INT 14 +2 save +2
- WIS 18 +4 save +9
- CHA 17 +3 save +3
- Skills
- Athletics +13 , Intimidation +8 , Perception +9
- Passive Perception
- 19
- Senses
- darkvision 120 ft.
- Languages
- Common, Jotun, Old Norska
- Damage immunities
- lightning, thunder
- Condition immunities
- frightened
- Found in
- Lower Atmosphere , Storm Front , Utgard
Traits
-
Second Life
The first time it drops to 0 hit points, it instead drops to 1 hit point, and a thunderclap deals 6d8 thunder damage to every creature within 20 feet. It cannot do this again until it finishes a long rest.
-
Weather in the Blade
Its greatsword attacks deal an extra 2d8 lightning damage, included below.
-
Unyielding
It has advantage on saving throws against being moved, Stunned or knocked Prone.
Actions
-
Multiattack
It makes three greatsword attacks.
-
Storm Greatsword
+13 to hit · reach 15 ft.
4d6 + 8 slashing damage
A slash from a greatsword as long as a mast.
-
Thunder Stroke
DC 20 Constitution save
The einherjar brings the sword down in a 30-foot cone. Every creature in the cone makes a Constitution saving throw, taking 9d8 thunder damage and being Deafened for 1 minute on a failure, or half as much damage on a success. Recharges after it rolls a 5 or 6 on a d6 at the start of its turn.
-
Hurled Stone
+13 to hit · long range
5d10 + 8 bludgeoning damage
It throws a stone the size of a cart.
-
Stand Over Reaction
When an allied creature within 10 feet is hit by an attack, the einherjar takes half the damage in its place.