Succubus
A succubus leaves no wound and no poison. Her victim loses color and weight steadily over weeks and describes the visits as the best part of his day. She has no reason to kill in one night, and a victim who looks forward to the visits will open the door himself.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 30 ft., fly 60 ft.
- Armor class
- 16
- Hit points
- 104 (16d8 + 32)
- Proficiency
- +3
- STR 8 -1 save -1
- DEX 17 +3 save +6
- CON 15 +2 save +2
- INT 15 +2 save +2
- WIS 12 +1 save +4
- CHA 20 +5 save +8
- Skills
- Deception +8 , Insight +4 , Perception +4 , Persuasion +8 , Stealth +6
- Passive Perception
- 14
- Senses
- darkvision 60 ft., telepathy 60 ft.
- Languages
- Netherspeech, Common, Elvish
- Damage resistances
- cold, fire, lightning, poison
- Found in
- Settlement
Traits
-
Borrowed Shape
Can take the appearance of any Medium or Small humanoid it has seen. A creature that examines it closely may make a DC 18 Insight check to notice.
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Knows the Want
On seeing a creature it knows what that creature most wants and who it would most like to be visited by.
-
Leaves No Mark
Damage from Draining Kiss is not visible and does not register as an injury to anyone examining the body.
Actions
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Claw
+6 to hit · reach 5 ft.
2d6 + 3 slashing damage
A slash from her claws.
-
Charm
One creature within 30 feet makes a DC 16 Wisdom save. On a failure it is Charmed for 1 day, regards the succubus as a trusted friend, and will admit it to any place it can admit anyone. It repeats the save if the succubus or its allies harm it.
-
Draining Kiss
One Charmed or willing creature takes 5d10 psychic damage, and its hit point maximum is reduced by the damage taken until it finishes a long rest. The creature wakes feeling rested.
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Teleport Bonus action
Teleports up to 60 feet to a space it can see.