Bestiary · Humanoid

Human PR 2

Syndicate Navigator

A Syndicate navigator knows the corridor through the ion nebula that surrounds the Black Meridian system. Crews that attempt the Meridian Run without one are lost to it, and the Syndicate's independence rests on keeping that knowledge inside the organization. The Syndicate guards its navigators closely.

Black Meridian Syndicate
Syndicate Navigator, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
14 (crew weave)
Hit points
49 (9d8 + 9)
Proficiency
+2
  • STR 10 +0 save +0
  • DEX 16 +3 save +3
  • CON 13 +1 save +1
  • INT 17 +3 save +5
  • WIS 14 +2 save +2
  • CHA 13 +1 save +1
Skills
Piloting +5 , Technology +5 , Investigation +5
Passive Perception
12
Languages
Common, Meridian Cant
Found in
The Meridian Run

Equipment

Traits

  • Nebula Sense

    The navigator and any vessel it is aboard cannot become lost and ignore the hazards of ion storms and nebula interference.

Actions

  • Semi-Automatic Pistol

    +5 to hit · medium range

    1d10 + 3 ballistic damage

    A shot from a semi-automatic pistol.

  • Course Correction Reaction

    When the vessel the navigator is aboard would be damaged, thrown off course or lost to an ion storm, nebula interference or a hazard of the Run, the effect fails.