Syndicate Navigator
A Syndicate navigator knows the corridor through the ion nebula that surrounds the Black Meridian system. Crews that attempt the Meridian Run without one are lost to it, and the Syndicate's independence rests on keeping that knowledge inside the organization. The Syndicate guards its navigators closely.
Black Meridian Syndicate
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (crew weave)
- Hit points
- 49 (9d8 + 9)
- Proficiency
- +2
- STR 10 +0 save +0
- DEX 16 +3 save +3
- CON 13 +1 save +1
- INT 17 +3 save +5
- WIS 14 +2 save +2
- CHA 13 +1 save +1
- Skills
- Piloting +5 , Technology +5 , Investigation +5
- Passive Perception
- 12
- Languages
- Common, Meridian Cant
- Found in
- The Meridian Run
Equipment
Traits
-
Nebula Sense
The navigator and any vessel it is aboard cannot become lost and ignore the hazards of ion storms and nebula interference.
Actions
-
Semi-Automatic Pistol
+5 to hit · medium range
1d10 + 3 ballistic damage
A shot from a semi-automatic pistol.
-
Course Correction Reaction
When the vessel the navigator is aboard would be damaged, thrown off course or lost to an ion storm, nebula interference or a hazard of the Run, the effect fails.