Bestiary · Humanoid

PR 2

Troglodyte

Troglodytes are scaled, pale reptilian cave-dwellers adapted to a life without daylight. They hunt in loose parties by scent and sound and hand a tunnel system down in an unbroken line of descent. Their stench is a secretion produced under stress, and a fight makes it stronger.

Troglodyte, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
13
Hit points
52 (8d8 + 16)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 11 +0 save +0
  • CON 14 +2 save +2
  • INT 8 -1 save -1
  • WIS 12 +1 save +1
  • CHA 7 -2 save -2
Skills
Stealth +2
Passive Perception
11
Senses
darkvision 90 ft.
Languages
Saurian
Found in
Subterranean

Traits

  • Stench

    A creature that starts its turn within 10 feet makes a DC 12 Constitution save or is Poisoned until the start of its next turn. A creature that saves is immune to every troglodyte's stench for an hour.

  • Sunlight Sensitivity

    The troglodyte has disadvantage on attack rolls and on Perception checks that rely on sight while in direct sunlight.

  • Stone Camouflage

    The troglodyte can change color to match stone, gaining advantage on Stealth checks underground.

Actions

  • Multiattack

    The troglodyte makes two Claw attacks and one Bite attack.

  • Claw

    +4 to hit · reach 5 ft.

    1d4 + 2 slashing damage

  • Bite

    +4 to hit · reach 5 ft.

    1d6 + 2 piercing damage