Troglodyte
Troglodytes are scaled, pale reptilian cave-dwellers adapted to a life without daylight. They hunt in loose parties by scent and sound and hand a tunnel system down in an unbroken line of descent. Their stench is a secretion produced under stress, and a fight makes it stronger.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 13
- Hit points
- 52 (8d8 + 16)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 11 +0 save +0
- CON 14 +2 save +2
- INT 8 -1 save -1
- WIS 12 +1 save +1
- CHA 7 -2 save -2
- Skills
- Stealth +2
- Passive Perception
- 11
- Senses
- darkvision 90 ft.
- Languages
- Saurian
- Found in
- Subterranean
Traits
-
Stench
A creature that starts its turn within 10 feet makes a DC 12 Constitution save or is Poisoned until the start of its next turn. A creature that saves is immune to every troglodyte's stench for an hour.
-
Sunlight Sensitivity
The troglodyte has disadvantage on attack rolls and on Perception checks that rely on sight while in direct sunlight.
-
Stone Camouflage
The troglodyte can change color to match stone, gaining advantage on Stealth checks underground.
Actions
-
Multiattack
The troglodyte makes two Claw attacks and one Bite attack.
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Claw
+4 to hit · reach 5 ft.
1d4 + 2 slashing damage
-
Bite
+4 to hit · reach 5 ft.
1d6 + 2 piercing damage