Void Crawler
A void crawler has eight yellow legs and a bone-pale body. A knot of soft red feelers that move independently of each other takes the place of fangs. Void crawlers come through thin places and spin a web that is not quite in this space, so a creature touches the web before it sees it. They take prey alive and keep it. A hold with one in its lower levels learns to count people in and out.
- Physiology
- Aberration
- Size
- Large
- Speed
- 40 ft., climb 40 ft.
- Armor class
- 15 (chitin)
- Hit points
- 93 (11d10 + 33)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 18 +4 save +7
- CON 16 +3 save +3
- INT 6 -2 save -2
- WIS 14 +2 save +5
- CHA 8 -1 save -1
- Skills
- Perception +5 , Stealth +7
- Passive Perception
- 15
- Senses
- darkvision 120 ft., tremorsense 60 ft.
- Languages
- understands Netherspeech
- Damage resistances
- psychic, necrotic
- Condition immunities
- frightened
- Found in
- Subterranean , Derelict Hull , Rift Breach , Station Interior
Traits
-
Phased Web
Its web cannot be seen until it is touched. A creature that enters a webbed space makes a Dexterity saving throw against DC 14 or is Restrained, escaping with a Strength or Acrobatics check against the same DC.
-
Phase Walk
Once on each of its turns it can pass through a solid barrier up to 5 feet thick as part of its move, taking 5 force damage if it ends its turn inside one.
-
Spider Climb
It can climb any surface, including upside down, without a check.
Actions
-
Multiattack
It makes one Feelers attack and one Leg attack.
-
Feelers
+7 to hit · reach 5 ft.
2d6 + 4 necrotic damage
A strike from its red feelers.
-
Leg
+7 to hit · reach 10 ft.
1d10 + 4 piercing damage
A strike from one of its yellow legs.
-
Casting Line Bonus action
DC 15 Dexterity save
It throws a line at a creature within 30 feet. The target makes a Dexterity saving throw or is Restrained until it escapes, and the crawler can pull it 15 feet closer as part of this action.
-
Silencing Feelers
The void crawler makes one Feelers attack with advantage against a creature that is Restrained. On a hit the target is also Poisoned for 1 minute and cannot make a sound on purpose.