Bestiary · Aberration

PR 10

Voidling

No two survivors describe a voidling the same way, and no survivor describes it the same way twice. A creature that looks directly at one for more than a moment loses the ability to give a coherent account of anything, and the effect worsens after the encounter. Containment relies on mirrors and indirect fire, and observers avoid looking up.

Voidling, drawn at Large scale
Physiology
Aberration
Size
Large
Speed
30 ft., fly 40 ft. (hover)
Armor class
17
Hit points
190 (20d10 + 80)
Proficiency
+4
  • STR 18 +4 save +4
  • DEX 16 +3 save +3
  • CON 18 +4 save +4
  • INT 17 +3 save +7
  • WIS 18 +4 save +8
  • CHA 21 +5 save +9
Skills
Perception +8 , Stealth +7
Passive Perception
18
Senses
darkvision 120 ft., truesight 60 ft., telepathy 120 ft.
Languages
Netherspeech
Damage resistances
cold, fire, lightning, psychic
Condition immunities
charmed , frightened , prone
Found in
Deep Space , Rift Breach

Traits

  • Indescribable

    Cannot be described consistently. Written accounts of it disagree, and a creature attempting to recall its appearance has disadvantage on the check.

  • Harmful Sight

    A creature that starts its turn able to see it makes a DC 17 Wisdom save or takes 4d8 psychic damage. A creature that averts its eyes has disadvantage on attack rolls against it.

  • Lingering Effect

    A creature that has failed three of these saves in one encounter has disadvantage on Intelligence and Wisdom checks until it finishes a long rest somewhere it feels safe.

Actions

  • Multiattack

    Makes three tendril attacks.

  • Tendril

    +8 to hit · reach 15 ft.

    3d8 + 4 psychic damage

    A lash from one of the voidling's tendrils.

  • Unmaking Stare

    One creature within 60 feet that can see it makes a DC 17 Charisma save. On a failure it takes 10d10 psychic damage and cannot speak, read or recognize a written word until the end of its next long rest.

  • Fold Away Bonus action

    Teleports up to 60 feet to a space it can see.