Voidling
No two survivors describe a voidling the same way, and no survivor describes it the same way twice. A creature that looks directly at one for more than a moment loses the ability to give a coherent account of anything, and the effect worsens after the encounter. Containment relies on mirrors and indirect fire, and observers avoid looking up.
- Physiology
- Aberration
- Size
- Large
- Speed
- 30 ft., fly 40 ft. (hover)
- Armor class
- 17
- Hit points
- 190 (20d10 + 80)
- Proficiency
- +4
- STR 18 +4 save +4
- DEX 16 +3 save +3
- CON 18 +4 save +4
- INT 17 +3 save +7
- WIS 18 +4 save +8
- CHA 21 +5 save +9
- Skills
- Perception +8 , Stealth +7
- Passive Perception
- 18
- Senses
- darkvision 120 ft., truesight 60 ft., telepathy 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, fire, lightning, psychic
- Condition immunities
- charmed , frightened , prone
- Found in
- Deep Space , Rift Breach
Traits
-
Indescribable
Cannot be described consistently. Written accounts of it disagree, and a creature attempting to recall its appearance has disadvantage on the check.
-
Harmful Sight
A creature that starts its turn able to see it makes a DC 17 Wisdom save or takes 4d8 psychic damage. A creature that averts its eyes has disadvantage on attack rolls against it.
-
Lingering Effect
A creature that has failed three of these saves in one encounter has disadvantage on Intelligence and Wisdom checks until it finishes a long rest somewhere it feels safe.
Actions
-
Multiattack
Makes three tendril attacks.
-
Tendril
+8 to hit · reach 15 ft.
3d8 + 4 psychic damage
A lash from one of the voidling's tendrils.
-
Unmaking Stare
One creature within 60 feet that can see it makes a DC 17 Charisma save. On a failure it takes 10d10 psychic damage and cannot speak, read or recognize a written word until the end of its next long rest.
-
Fold Away Bonus action
Teleports up to 60 feet to a space it can see.