Bestiary · Undead

PR 9

Wendigo

A wendigo is a person who ate human flesh through a hard season and was changed by it into a gaunt, antlered undead. Frost forms around it, and it hunts along the tree line. Each meal makes it larger, and a larger body needs more food. Northern communities treat the early signs as an emergency and do not discuss what is done about them.

Wendigo, drawn at Large scale
Physiology
Undead
Size
Large
Speed
50 ft., climb 40 ft.
Armor class
16
Hit points
161 (17d10 + 68)
Proficiency
+4
  • STR 21 +5 save +9
  • DEX 18 +4 save +4
  • CON 19 +4 save +8
  • INT 11 +0 save +0
  • WIS 17 +3 save +7
  • CHA 13 +1 save +1
Skills
Athletics +9 , Perception +7 , Stealth +8 , Survival +7
Passive Perception
17
Senses
darkvision 120 ft., keen smell
Languages
Common, Old Norska
Damage resistances
necrotic
Damage immunities
cold
Condition immunities
exhausted , frightened
Found in
Taiga , Tundra

Traits

  • Always Starving

    Whenever it reduces a creature to 0 hit points and feeds, it regains 20 hit points and its Strength score increases by 1 for 24 hours. It will not break off a hunt.

  • Snow Walker

    The wendigo leaves no tracks, is not slowed by snow or ice, and has advantage on Stealth checks in snow or ice.

  • Frost Aura

    A creature that ends its turn within 10 feet takes 5 cold damage.

Actions

  • Multiattack

    Makes one bite attack and two claw attacks.

  • Bite

    +9 to hit · reach 10 ft.

    3d8 + 5 piercing damage

  • Claw

    +9 to hit · reach 10 ft.

    2d8 + 5 slashing damage

  • Starving Cry

    Each creature within 60 feet that can hear it makes a DC 16 Wisdom save. On a failure it is Frightened for 1 minute and gains one level of the Exhausted condition. A creature that fails by 5 or more also loses the benefit of its last meal and begins to hunger.