PR
2
Worg
A worg is an intelligent wolf that negotiates with the goblin bands that want to ride it. It carries a rider as long as the arrangement suits it. When the band loses, the worg leaves and remembers the faces of the band.
- Physiology
- Beast
- Size
- Large
- Speed
- 50 ft.
- Armor class
- 13
- Hit points
- 39 (6d10 + 6)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 13 +1 save +1
- CON 13 +1 save +1
- INT 7 -2 save -2
- WIS 11 +0 save +0
- CHA 8 -1 save -1
- Skills
- Perception +2 , Stealth +3
- Passive Perception
- 12
- Senses
- darkvision 60 ft., keen smell
- Languages
- Goblin; understands Common
- Found in
- Taiga , Settlement
Traits
-
Keen Hearing and Smell
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
-
Conditional Service
The worg serves while the arrangement holds. If its rider drops to 0 hit points, the worg takes the Disengage action and leaves the encounter.
Actions
-
Bite
+5 to hit · reach 5 ft.
2d6 + 3 piercing damage
On a hit the target makes a DC 13 Strength save or is knocked Prone.