Bestiary · Beast

PR 2

Worg

A worg is an intelligent wolf that negotiates with the goblin bands that want to ride it. It carries a rider as long as the arrangement suits it. When the band loses, the worg leaves and remembers the faces of the band.

Worg, drawn at Large scale
Physiology
Beast
Size
Large
Speed
50 ft.
Armor class
13
Hit points
39 (6d10 + 6)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 13 +1 save +1
  • CON 13 +1 save +1
  • INT 7 -2 save -2
  • WIS 11 +0 save +0
  • CHA 8 -1 save -1
Skills
Perception +2 , Stealth +3
Passive Perception
12
Senses
darkvision 60 ft., keen smell
Languages
Goblin; understands Common
Found in
Taiga , Settlement

Traits

  • Keen Hearing and Smell

    The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

  • Conditional Service

    The worg serves while the arrangement holds. If its rider drops to 0 hit points, the worg takes the Disengage action and leaves the encounter.

Actions

  • Bite

    +5 to hit · reach 5 ft.

    2d6 + 3 piercing damage

    On a hit the target makes a DC 13 Strength save or is knocked Prone.