PR
5
Wyrm
Wyrms are legless draconians that neither fly nor walk. They move through rock and soil, surface to feed, and go back down. Most are older than the settlements above them, and the food they take from those settlements is livestock.
- Physiology
- Draconian
- Size
- Large
- Speed
- 20 ft., burrow 40 ft.
- Armor class
- 15 (plated hide)
- Hit points
- 95 (10d10 + 40)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 11 +0 save +0
- CON 19 +4 save +7
- INT 6 -2 save -2
- WIS 12 +1 save +1
- CHA 8 -1 save -1
- Skills
- Perception +4 , Stealth +3
- Passive Perception
- 14
- Senses
- tremorsense 60 ft., blindsight 30 ft.
- Languages
- Draconic
- Found in
- Subterranean , Wetland
Traits
-
Tunneler
Leaves a 10-foot-wide tunnel behind it when it burrows.
-
Earthbound
Cannot be knocked Prone and ignores difficult terrain underground.
Actions
-
Bite
+7 to hit · reach 10 ft.
1d12 + 4 piercing damage
Two attacks.
-
Back Down Reaction
When the wyrm takes damage while touching rock or soil, it withdraws into it, burrowing up to half its speed without provoking opportunity attacks.