Gravity Well
A collapsed star remnant or an object the Mythar left. Whatever the cause, moving toward the center is easy and moving away from it is hard.
Exposure
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Gravity above about 1.5g, where objects and creatures weigh more and falling damage is doubled.
CON save, DC 12. End of each hour of exertion. One level of exhaustion.
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Weight
Carrying capacity is halved, and a creature's speed is reduced by 10 feet.
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Falls
Falling damage is doubled, and a fall of 10 feet or more knocks a creature Prone with no save.
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Ranged weapons
The long range of any thrown or ballistic weapon is halved.
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Adapted
A creature native to a high-gravity world, or one with a feature naming gravity, ignores all of the above.
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In play
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Gradient
A creature moving toward the center moves at double speed, and a creature moving away from it moves at half speed. A ranged attack whose path crosses the gradient treats its target as one range band farther away, so a Close target counts as Medium.
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Falling
A creature that ends its turn in the well without being anchored makes a DC 13 Strength (Athletics) check. A creature is anchored while it holds a fixed handhold, wears magnetic boots on a hull, or is aboard a vehicle under thrust. On a failure, the creature is pulled 20 feet toward the center.