High Gravity
High gravity makes objects and creatures weigh more. Lifting and carrying take more effort, and dropped objects arrive faster and harder. Locals are adapted to the gravity, and a visitor's body is under continuous strain that shows up as Exhaustion.
Exposure
The save
- Ability
- CON
- DC
- 12
- How often
- End of each hour of exertion
- On a failure
- One level of exhaustion.
In play
-
Weight
Carrying capacity is halved, and a creature's speed is reduced by 10 feet.
-
Falls
Falling damage is doubled, and a fall of 10 feet or more knocks a creature Prone with no save.
-
Ranged weapons
The long range of any thrown or ballistic weapon is halved.
-
Adapted
A creature native to a high-gravity world, or one with a feature naming gravity, ignores all of the above.
Where it applies
Built for this
- Goliath Ancestry