Environments · Exposure

High Gravity

High gravity makes objects and creatures weigh more. Lifting and carrying take more effort, and dropped objects arrive faster and harder. Locals are adapted to the gravity, and a visitor's body is under continuous strain that shows up as Exhaustion.

Exposure

The save

Ability
CON
DC
12
How often
End of each hour of exertion
On a failure
One level of exhaustion.

In play

  • Weight

    Carrying capacity is halved, and a creature's speed is reduced by 10 feet.

  • Falls

    Falling damage is doubled, and a fall of 10 feet or more knocks a creature Prone with no save.

  • Ranged weapons

    The long range of any thrown or ballistic weapon is halved.

  • Adapted

    A creature native to a high-gravity world, or one with a feature naming gravity, ignores all of the above.

Where it applies

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