Cybernetic Reflex Augment

Cybernetic Reflex Augment

Item Profile

Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Cost
5400
Weight
2 lb

To make: 2,700 gm of materials and 3 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 675 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • cyberneticFitted into the body. It occupies a cybernetic slot and does not come off.
  • RA 1+Needs Rift Affinity 1 or higher to do anything. Affinity comes from your ancestry, your class curve and your origin, and it cannot exceed your character level.
  • installedSurgically fitted. It is part of you, and removing it is a procedure.
  • +1-initiative
  • advantage-dex-save-1-per-rest
  • consumes-cyber-slotTakes one of your body's limited cybernetic slots.

A network of hair-thin filament along the spine, shoulders and major leg flexors, coupled to a co-processor sutured into the base of the skull. It samples motor intent a few tens of milliseconds before you register it and pre-tensions the muscles. You have a +1 bonus to initiative rolls. Once per long rest, when you make a Dexterity saving throw, you can use your reaction to fire the array and make that save with advantage. After installation you need a month of mandatory physical therapy to relearn the fine motor habits the array now anticipates. It occupies one Cybernetic Slot.

Rules

  • +1 to initiative. Once per long rest, reaction on a Dexterity saving throw: make it with advantage.