Electric Battery
Item Profile
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Cost
- 30
- Weight
- 8 lb
To make: 15 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 4 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- gearEquipment that is neither weapon nor armor. Carried, worn, or set up and used.
A sealed lead cell with two posts and a carry handle. It powers one Tier III device for 12 hours or jump-starts an engine once, and it recharges in 4 hours from a generator. It predates the energy cell, and frontier workshops still run off it because anything that turns can charge it.