Spell Catalog · Abjuration-Rifting

Dispel Evil and Good

Level 5 Abjuration Concentration
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
Melee · Self
Components
V · S · M (powdered silver and iron)
Saving Throw
CHA

For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions. Break Enchantment. As an action, you touch a creature that is Possessed by or has the Charmed or Frightened condition from one or more creatures of the types above. The target is no longer Possessed, Charmed, or Frightened by such creatures. Dismissal. As an action, you target one creature you can see within 5 feet of you that has one of the creature types above. The target must succeed on a Charisma saving throw or be sent back to its home plane if it isn't there already. If they aren't on their home plane, undead are sent to the Netherveil, and fey are sent to the Plane of Faewyld.

Role

  • control

Class Access