Spare the Dying
Cantrip Necromancy
- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Close · 15 feet
- Components
- V · S
Choose a creature within range that has 0 hit points and isn't dead. The creature becomes Stable.
As You Advance
| Level | Effect |
|---|---|
| Level 5 | The range doubles to 30 feet. |
| Level 11 | The range doubles to 60 feet. |
| Level 17 | The range doubles to 120 feet. |
Role
- damage