Zone of Truth
Level 2 Enchantment
- Casting Time
- 1 action
- Duration
- 10 minutes
- Range
- Medium · 60 feet
- Components
- V · S
- Saving Throw
- CHA
You create a zone against deception in a 15-foot-radius sphere centered on a point within range. A creature that enters the sphere for the first time on a turn, or starts its turn there, makes a Charisma saving throw. On a failed save, it cannot speak a deliberate lie while it is in the sphere. You know whether each creature succeeded or failed. An affected creature knows it is affected. It can refuse to answer a question it would otherwise answer with a lie, and it can be evasive but must be truthful.
Role
- protection
- control
- divination
- creation
- social