Ancestry Compendium

Shade

Humanoids who merged with the essence of the Netherveil and did not come back the same. Netheril's citizens took thousands of years to turn; most Shades since have taken considerably less. In darkness they are more than they are, and they know it.

Humanoid Aberration medium Walk · 30 ft Free-placement abilities

Features

  • Netherveil-Merged

    You have darkvision to 120 feet and you can see normally in magical darkness. You have resistance to necrotic damage.

  • Shadow Step

    While in dim light or darkness you can use a bonus action to teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You can do this a number of times equal to your proficiency bonus per long rest.

  • Gathering Dark

    As an action you can dim the light in a 15-foot radius by one step for 1 minute. While standing in the dimmed area you can attempt to Hide even while observed.

  • Sunlight Sensitivity

    You have disadvantage on attack rolls and on Perception checks relying on sight when you, or your target, is in direct sunlight.

Languages

Common, Netherspeech