Shade
Humanoids who merged with the Netherveil, a change that took the citizens of Lirathym thousands of years and later Shades far less, and who are stronger in darkness.
- Physiology
- Humanoid, Aberration
- Size
- Medium
- Speed
- 30 ft.
- Ability scores
- Free placement
- Languages
- Common, Netherspeech
- Lifespan
- Mature at 18, typical maximum 250 years
The merge slows aging and never stops deepening. Lirathym's citizens took thousands of years to turn. A Shade made since takes decades, and the oldest are hard to see clearly even in good light.
Features
- Netherveil-Merged
You have darkvision to 120 feet and you can see normally in magical darkness. You have resistance to necrotic damage.
- Shadow Step
While in dim light or darkness you can use a bonus action to teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You can do this a number of times equal to your proficiency bonus per long rest.
- Gathering Dark
As an action you can dim the light in a 15-foot radius by one step for 1 minute. While standing in the dimmed area you can attempt to Hide even while observed.
- Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you or your target is in direct sunlight.
- Veilslip
You teleport up to 15 feet to an unoccupied space you can see that is also in dim light or darkness. If the new space is out of the attack's range or line of sight, the attack fails. You can use this a number of times equal to your proficiency bonus per long rest.
Void-Touched