PR
5
Aculeus
The aculei are barbed devils of the Nine Hells, and the name comes from the Latin for a sting. They keep watch over prisoners and gates. A creature that touches or grapples one is cut by its barbed hide.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (natural armor)
- Hit points
- 93 (11d8 + 44)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 17 +3 save +3
- CON 18 +4 save +4
- INT 12 +1 save +1
- WIS 14 +2 save +2
- CHA 14 +2 save +2
- Skills
- Perception +5 , Insight +5
- Passive Perception
- 15
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Found in
- The Nine Hells , Settlement
Traits
-
Barbed Hide
A creature that touches it or grapples it takes 1d10 piercing damage at the start of each of its turns while doing so.
Actions
-
Multiattack
The aculeus makes two Claw attacks and one Tail attack, or two Hurl Flame attacks.
-
Claw
+6 to hit · reach 5 ft.
1d6 + 3 piercing damage
A hand studded with barbs.
-
Tail
+6 to hit · reach 5 ft.
2d6 + 3 piercing damage
A lash of spines.
-
Hurl Flame
+6 to hit · medium range
3d6 + 3 fire damage
A ball of fire that sets alight what it hits.