Archfae
An archfae rules a domain in the Faewyld, and inside it the ground, the weather and the beasts respond to her. Her bargains state their terms exactly. The danger is how easy she makes those terms sound.
- Physiology
- Fae
- Size
- Medium
- Speed
- 40 ft., fly 40 ft.
- Armor class
- 20
- Hit points
- 306 (36d8 + 144)
- Proficiency
- +6
- STR 16 +3 save +3
- DEX 20 +5 save +11
- CON 18 +4 save +10
- INT 20 +5 save +5
- WIS 21 +5 save +11
- CHA 24 +7 save +13
- Skills
- Deception +13 , Insight +11 , Nature +11 , Perception +11 , Persuasion +13
- Passive Perception
- 21
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Sylvan, Common, Elvish, Primordial
- Damage resistances
- cold, fire, lightning, psychic
- Condition immunities
- charmed , frightened , poisoned
- Found in
- The Faewyld , Settlement
Traits
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Domain Mastery
Within her domain the archfae knows the location of every creature, has advantage on all saving throws, and regains 20 hit points at the start of each of her turns.
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Honest Terms
Any bargain the archfae offers is what it appears to be, and she cannot lie about its terms.
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Cold Iron
The archfae takes an extra 10 damage from a weapon made of cold iron and cannot regain hit points on a turn in which one has hit her.
Actions
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Multiattack
The archfae makes three Bramble Touch attacks, or uses Season Shift and makes one Bramble Touch attack.
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Bramble Touch
+13 to hit · reach 15 ft.
4d8 + 7 force damage
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Season Shift
A 60-foot radius within 300 feet changes season for 1 minute. Each creature in it makes a DC 21 Constitution save, taking 10d8 cold or fire damage on a failure, or half as much on a success. The ground becomes difficult terrain for every creature she has not exempted.
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Terms
One creature within 60 feet makes a DC 21 Charisma save. On a failure it is Charmed for 1 hour and hears the offer as though it were the only reasonable course available to it.
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Fae Step Bonus action
The archfae teleports up to 120 feet to a space she can see, or to any space within her domain.