Bestiary · Humanoid

Aurelion High Guard

A High Guard wears sealed black plate with a gold mantle and is armed with a long plasma spear. High Guards are posted to admirals, house heads and anyone else the Ascendancy considers too valuable to lose. A guard does not pursue or negotiate and does not leave the person it protects. The guard covers that person from attacks and takes hits meant for them.

Aurelion Ascendancy
Aurelion High Guard, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
19 (sealed guard plate)
Hit points
120 (16d8 + 48)
Proficiency
+3
  • STR 17 +3 save +3
  • DEX 17 +3 save +6
  • CON 16 +3 save +3
  • INT 12 +1 save +1
  • WIS 16 +3 save +6
  • CHA 13 +1 save +1
Skills
Athletics +6 , Insight +6 , Perception +6
Passive Perception
16
Senses
darkvision 60 ft.
Languages
Common, High Aurelian
Found in
The Flux , Settlement , The Aurelion Sector

Traits

  • Posted

    While the High Guard is within 5 feet of the creature it is guarding, that creature has three-quarters cover and the guard has advantage on Perception checks.

  • Steadfast

    The High Guard has advantage on saving throws against being moved, Frightened or knocked Prone.

  • Reach of the Spear

    A creature that enters the High Guard's reach for the first time on a turn provokes an opportunity attack from it.

Actions

  • Multiattack

    The High Guard makes two Plasma Spear attacks.

  • Plasma Spear

    +6 to hit · reach 10 ft.

    2d8 + 3 plasma damage

    A thrust of the plasma spear, which has a contained flare at its head.

  • Leveled Thrust

    DC 14 Dexterity save

    The High Guard drives the spear through a 20-foot line. Every creature in the line makes a Dexterity saving throw, taking 4d8 plasma damage on a failure and half as much on a success.

  • Take the Hit Reaction

    When a creature the High Guard is guarding within 5 feet is hit by an attack, the High Guard becomes the target instead, and the attack hits it.