Barbatos
Barbatos arrives with four kings and their companies, understands the speech of animals, and will name where a treasure was hidden and what enchantment holds it. He settles quarrels and he starts them, sometimes for the same client in the same month. Iron thorns cover his body, and he hurls them to pin targets in place.
- Physiology
- Fiend
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 18
- Hit points
- 133 (14d10 + 56)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 14 +2 save +2
- CON 19 +4 save +7
- INT 16 +3 save +3
- WIS 17 +3 save +6
- CHA 18 +4 save +7
- Skills
- Deception +7 , Insight +6 , Perception +6 , Persuasion +7
- Passive Perception
- 16
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech, Common, Draconic
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Found in
- The Nine Hells , Settlement
Traits
-
Thorned
A creature that hits him with a melee attack from within 5 feet takes 2d6 piercing damage.
-
Finds Hidden Things
Knows the location of any object deliberately concealed within a mile, and the name of whoever concealed it.
-
Beast Speech
Speaks with any animal, and animals within 300 feet will not attack him.
Actions
-
Multiattack
Barbatos makes two Claw attacks and uses Hurl Thorn.
-
Claw
+7 to hit · reach 10 ft.
2d8 + 4 piercing damage
A raking strike from his thorned claws.
-
Hurl Thorn
+5 to hit · medium range
2d10 + 2 piercing damage
The target makes a DC 15 Constitution save or is Restrained by the thorn until it or an ally spends an action pulling it out.
-
Turn Against Each Other
Two creatures within 60 feet that can hear him each make a DC 15 Wisdom save. On a failure both are Charmed by him for 1 minute and each regards the other as the cause of its present trouble.