Black Meridian Captain
A captain is the closest thing the Black Meridian Syndicate has to an officer. Captains hold their position by the crew's continued agreement and by having a navigator who will sail for them, and either can be withdrawn. They work the Meridian Run out of Black Meridian, and most carry a particle rifle taken from an Ascendancy officer.
Black Meridian Syndicate- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17 (crew plate and longcoat)
- Hit points
- 120 (16d8 + 48)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 18 +4 save +7
- CON 17 +3 save +3
- INT 16 +3 save +3
- WIS 15 +2 save +2
- CHA 18 +4 save +7
- Skills
- Piloting +7 , Deception +7 , Intimidation +7 , Persuasion +7 , Perception +5
- Passive Perception
- 15
- Languages
- Common, Meridian Cant, Federation Standard
- Condition immunities
- decompressed
- Found in
- Black Meridian , The Meridian Run
Equipment
Traits
-
Holds by Agreement
Holds the position by the crew's continued agreement and by having a navigator who will sail.
-
Deck Sense
Cannot be surprised aboard any vessel, and knows the layout of a hull class it has boarded before.
Actions
-
Dueling Rapier
+7 to hit · Rapier · reach 5 ft.
1d8 + 4 piercing damage
Three attacks.
-
Particle Rifle
+7 to hit · long range
2d6 + 4 force damage
Two attacks.
-
Crew Retaliation Reaction
When the captain is attacked, one allied Syndicate creature within 60 feet immediately makes one attack against the attacker.