Bestiary · Humanoid

Human PR 7

Black Meridian Captain

A captain is the closest thing the Black Meridian Syndicate has to an officer. Captains hold their position by the crew's continued agreement and by having a navigator who will sail for them, and either can be withdrawn. They work the Meridian Run out of Black Meridian, and most carry a particle rifle taken from an Ascendancy officer.

Black Meridian Syndicate
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
17 (crew plate and longcoat)
Hit points
120 (16d8 + 48)
Proficiency
+3
  • STR 16 +3 save +3
  • DEX 18 +4 save +7
  • CON 17 +3 save +3
  • INT 16 +3 save +3
  • WIS 15 +2 save +2
  • CHA 18 +4 save +7
Skills
Piloting +7 , Deception +7 , Intimidation +7 , Persuasion +7 , Perception +5
Passive Perception
15
Languages
Common, Meridian Cant, Federation Standard
Condition immunities
decompressed
Found in
Black Meridian , The Meridian Run

Equipment

Traits

  • Holds by Agreement

    Holds the position by the crew's continued agreement and by having a navigator who will sail.

  • Deck Sense

    Cannot be surprised aboard any vessel, and knows the layout of a hull class it has boarded before.

Actions

  • Dueling Rapier

    +7 to hit · Rapier · reach 5 ft.

    1d8 + 4 piercing damage

    Three attacks.

  • Particle Rifle

    +7 to hit · long range

    2d6 + 4 force damage

    Two attacks.

  • Crew Retaliation Reaction

    When the captain is attacked, one allied Syndicate creature within 60 feet immediately makes one attack against the attacker.