Bestiary · Fae

PR 2

Boggart

A boggart begins as a house spirit that keeps the cellar dry and the rats out of the meal. A forgotten grievance turns it, and after that the milk sours and the children are pinched in their sleep. When a family loads the cart to leave, the boggart is in it, saying it is flitting too.

Boggart, drawn at Small scale
Physiology
Fae
Size
Small
Speed
30 ft., climb 30 ft.
Armor class
13
Hit points
45 (10d6 + 10)
Proficiency
+2
  • STR 10 +0 save +0
  • DEX 17 +3 save +3
  • CON 13 +1 save +1
  • INT 12 +1 save +1
  • WIS 14 +2 save +2
  • CHA 15 +2 save +2
Skills
Sleight of Hand +5 , Stealth +5
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Sylvan, Common
Found in
Settlement , Farmland

Traits

  • House Bound

    The boggart cannot be driven out of a dwelling it has claimed and follows the household if they move. Only a bargain settled in the doorway releases it.

  • Forbidden Name

    A creature that speaks the boggart's name aloud has disadvantage on saving throws against its abilities until the end of its next long rest.

Actions

  • Pinch

    +5 to hit · reach 5 ft.

    2d6 + 3 piercing damage

  • Sour the House

    Every creature within 20 feet that is asleep or resting makes a DC 12 Wisdom save. On a failure it wakes, gains no benefit from that rest, and is Frightened of the boggart until the end of its next turn.

  • Wall Slip Bonus action

    The boggart moves up to its speed through a gap no wider than a coin without provoking an opportunity attack.