Boggart
A boggart begins as a house spirit that keeps the cellar dry and the rats out of the meal. A forgotten grievance turns it, and after that the milk sours and the children are pinched in their sleep. When a family loads the cart to leave, the boggart is in it, saying it is flitting too.
- Physiology
- Fae
- Size
- Small
- Speed
- 30 ft., climb 30 ft.
- Armor class
- 13
- Hit points
- 45 (10d6 + 10)
- Proficiency
- +2
- STR 10 +0 save +0
- DEX 17 +3 save +3
- CON 13 +1 save +1
- INT 12 +1 save +1
- WIS 14 +2 save +2
- CHA 15 +2 save +2
- Skills
- Sleight of Hand +5 , Stealth +5
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Sylvan, Common
- Found in
- Settlement , Farmland
Traits
-
House Bound
The boggart cannot be driven out of a dwelling it has claimed and follows the household if they move. Only a bargain settled in the doorway releases it.
-
Forbidden Name
A creature that speaks the boggart's name aloud has disadvantage on saving throws against its abilities until the end of its next long rest.
Actions
-
Pinch
+5 to hit · reach 5 ft.
2d6 + 3 piercing damage
-
Sour the House
Every creature within 20 feet that is asleep or resting makes a DC 12 Wisdom save. On a failure it wakes, gains no benefit from that rest, and is Frightened of the boggart until the end of its next turn.
-
Wall Slip Bonus action
The boggart moves up to its speed through a gap no wider than a coin without provoking an opportunity attack.