Catenarius
Catenarii are chained devils that bind the damned for the Soul Forge and take a craftsman's interest in the work. The chains wound around each one move at its will. It can also animate loose chains nearby and turn them against the creatures around it.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (natural armor)
- Hit points
- 136 (16d8 + 64)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 15 +2 save +2
- CON 18 +4 save +4
- INT 11 +0 save +0
- WIS 12 +1 save +1
- CHA 14 +2 save +2
- Skills
- Intimidation +5
- Passive Perception
- 11
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Found in
- The Nine Hells , Settlement
Traits
-
Unnerving Mask
When a creature within 30 feet that can see it starts its turn, the catenarius can show it the face of someone it lost. That creature makes a DC 13 Wisdom saving throw or is Frightened until the end of its turn.
Actions
-
Multiattack
The catenarius makes two Chain attacks.
-
Chain
+7 to hit · reach 10 ft.
2d6 + 4 slashing damage
On a hit the target is Grappled and Restrained, and takes 2d6 piercing damage at the start of each of its turns until it escapes.
-
Animate Chains
Up to four chains within 60 feet that it can see, not worn or carried, rise and make one chain attack each against creatures within 10 feet of them. Recharges after a short rest.