Bestiary · Celestial

PR 8

Celestial Guardian

A Celestial Guardian is a massive lion-bodied sentinel with a mane of living flame and jaws wide enough to close over a breastplate. The heavens station one at a temple, a shrine or a burial ground that must not be profaned, and it holds that post until the place falls or the mandate is withdrawn. It attacks only creatures that desecrate its ward, and it does not retreat or negotiate. A creature that enters the protected ground with honest intent passes freely, and one that means harm is met with a roar that frightens it and keeps it from moving closer. When it dies the mandate ends, and the place is unguarded until another is sent.

Celestial Guardian, drawn at Large scale
Physiology
Celestial
Size
Large
Speed
40 ft.
Armor class
17 (celestial plate)
Hit points
136 (13d10 + 65)
Proficiency
+3
  • STR 22 +6 save +6
  • DEX 14 +2 save +2
  • CON 20 +5 save +8
  • INT 10 +0 save +0
  • WIS 18 +4 save +7
  • CHA 14 +2 save +2
Skills
Perception +7 , Athletics +9
Passive Perception
17
Senses
truesight 60 ft.
Languages
Primordial
Damage resistances
radiant
Damage immunities
poison
Condition immunities
charmed , frightened , poisoned
Found in
Settlement

Traits

  • Sanctified Ward

    While within 120 feet of the site it guards, it has advantage on all saving throws and its attacks deal an extra 1d8 radiant damage.

  • Immovable Sentinel

    The guardian cannot be moved against its will or teleported by a hostile effect.

Actions

  • Multiattack

    The guardian makes two Bite attacks.

  • Bite

    +9 to hit · reach 5 ft.

    2d10 + 6 piercing damage

    Jaws lined with radiant fire.

  • Warding Roar

    DC 13 Wisdom save

    Each hostile creature within 30 feet makes a Wisdom saving throw or is Frightened and unable to move closer to the guardian until the end of its next turn. Recharges on a 5 or 6.