Bestiary · Celestial

PR 7

Celestial Sentinel

A Celestial Sentinel is a floating golden eye ringed by feathered wings, set aloft by the same divine mandate that stations the Helionic Host. Sentinels are the lookouts of the heavens. They drift along the boundaries between planes, observe what passes through and report it to the powers above. A sentinel intervenes only when a creature tries to hide from it or destroy it. It counters concealment with a beam of searing light that strips away invisibility and illusion, and it holds an attacker in place with its gaze.

Celestial Sentinel, drawn at Medium scale
Physiology
Celestial
Size
Medium
Speed
0 ft., fly 50 ft. (hover)
Armor class
16
Hit points
105 (14d8 + 42)
Proficiency
+3
  • STR 8 -1 save -1
  • DEX 16 +3 save +3
  • CON 16 +3 save +3
  • INT 16 +3 save +6
  • WIS 20 +5 save +8
  • CHA 14 +2 save +2
Skills
Perception +8 , Insight +8 , Investigation +6
Passive Perception
18
Senses
truesight 120 ft., telepathy 120 ft.
Languages
Primordial
Damage resistances
radiant
Condition immunities
blinded , charmed , prone
Found in
Rift Breach , Plane of Helion , High Orbit

Traits

  • All-Seeing

    The sentinel cannot be surprised. It sees invisible creatures and objects and automatically detects illusions within its truesight range.

  • Vigilant Drift

    The sentinel does not need to sleep and cannot be put to sleep by any effect.

Actions

  • Multiattack

    The sentinel makes two Searing Beam attacks.

  • Searing Beam

    +6 to hit · long range

    3d8 + 3 radiant damage

    A focused ray of radiant light. If it hits a creature under the effect of invisibility or an illusion, that effect is dispelled.

  • Binding Gaze

    DC 16 Wisdom save

    One creature the sentinel can see within 60 feet makes a Wisdom saving throw or is Restrained until the end of its next turn. Recharges on a 5 or 6.

  • Expose Bonus action

    DC 16 Charisma save

    One creature the sentinel can see within 60 feet that is Invisible or disguised by an illusion must succeed on a Charisma saving throw or have that effect ended.