Bestiary · Humanoid

Human PR 1/2

Criminal Thug

A thug's work is to be seen and, occasionally, to swing. He is paid by the night, knows little worth extracting, and gives up a name as soon as giving it up is cheaper than keeping it. His revolver is often unloaded.

Criminal Thug, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
13
Hit points
38 (7d8 + 7)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 12 +1 save +1
  • CON 13 +1 save +1
  • INT 9 -1 save -1
  • WIS 10 +0 save +0
  • CHA 10 +0 save +0
Skills
Intimidation +2
Passive Perception
10
Languages
Common
Found in
Station Interior , Coastline

Equipment

Traits

  • Hired Muscle

    Has advantage on Intimidation checks while an ally it is guarding is present, and will not start a fight without one.

Actions

  • Cudgel

    +4 to hit · reach 5 ft.

    1d8 + 2 bludgeoning damage

  • Revolver

    +3 to hit · medium range

    1d10 + 1 ballistic damage