Human PR
1/2
Criminal Thug
A thug's work is to be seen and, occasionally, to swing. He is paid by the night, knows little worth extracting, and gives up a name as soon as giving it up is cheaper than keeping it. His revolver is often unloaded.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 13
- Hit points
- 38 (7d8 + 7)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 12 +1 save +1
- CON 13 +1 save +1
- INT 9 -1 save -1
- WIS 10 +0 save +0
- CHA 10 +0 save +0
- Skills
- Intimidation +2
- Passive Perception
- 10
- Languages
- Common
- Found in
- Station Interior , Coastline
Equipment
Traits
-
Hired Muscle
Has advantage on Intimidation checks while an ally it is guarding is present, and will not start a fight without one.
Actions
-
Cudgel
+4 to hit · reach 5 ft.
1d8 + 2 bludgeoning damage
-
Revolver
+3 to hit · medium range
1d10 + 1 ballistic damage