Bestiary · Humanoid

PR 1/8

Cultist

Cultists are recruited from people who were already looking. They are barely trained and do not break, so a large group is hard to stop.

Cultist, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
12 (leather armor)
Hit points
9 (2d8)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 12 +1 save +1
  • CON 10 +0 save +0
  • INT 10 +0 save +0
  • WIS 11 +0 save +0
  • CHA 14 +2 save +2
Skills
Deception +4 , Religion +2
Passive Perception
10
Languages
Common
Found in
Settlement , Station Interior

Equipment

Traits

  • Dark Devotion

    Has advantage on saving throws against being Charmed or Frightened.

Actions

  • Ritual Knife

    +3 to hit · reach 5 ft.

    1d4 + 1 slashing damage

    A stab with a ritual knife.