PR
1/8
Cultist
Cultists are recruited from people who were already looking. They are barely trained and do not break, so a large group is hard to stop.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 12 (leather armor)
- Hit points
- 9 (2d8)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 12 +1 save +1
- CON 10 +0 save +0
- INT 10 +0 save +0
- WIS 11 +0 save +0
- CHA 14 +2 save +2
- Skills
- Deception +4 , Religion +2
- Passive Perception
- 10
- Languages
- Common
- Found in
- Settlement , Station Interior
Equipment
Traits
-
Dark Devotion
Has advantage on saving throws against being Charmed or Frightened.
Actions
-
Ritual Knife
+3 to hit · reach 5 ft.
1d4 + 1 slashing damage
A stab with a ritual knife.