Deceiver Demon
A deceiver demon grants wishes, and the grant is real: a fortune arrives, a rival dies or a sick child stands up. The asker has no say in the form it takes. The demon never proposes a bargain, waits to be asked, confirms the wording twice and delivers exactly that wording.
- Physiology
- Fiend
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 17
- Hit points
- 178 (17d10 + 85)
- Proficiency
- +4
- STR 21 +5 save +9
- DEX 15 +2 save +2
- CON 21 +5 save +9
- INT 19 +4 save +4
- WIS 17 +3 save +7
- CHA 16 +3 save +3
- Skills
- Deception +7 , Insight +7 , Perception +7
- Passive Perception
- 17
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech, Common, Elvish
- Damage resistances
- cold, fire, lightning, bludgeoning, piercing, slashing
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- Rift Breach , Settlement
Traits
-
Waits to Be Asked
The demon will not propose a bargain. It confirms a request twice in the asker's own words and then fulfills it exactly.
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Four Arms
Can hold and use four objects at once, and makes opportunity attacks against up to two creatures on the same turn.
Actions
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Multiattack
Makes two pincer attacks and one fist attack.
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Pincer
+9 to hit · reach 10 ft.
2d10 + 5 bludgeoning damage
If the target is of Medium size or smaller it is Grappled (escape DC 17).
-
Fist
+9 to hit · reach 5 ft.
2d6 + 5 bludgeoning damage
A punch from one of its fists.
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Confusion
Each creature in a 30-foot radius within 120 feet makes a DC 17 Wisdom save. On a failure it cannot tell allies from enemies until the end of its next turn and moves and attacks at random.
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Twisted Grant
One creature within 60 feet that has stated a want aloud in the past minute makes a DC 17 Charisma save. On a failure it receives what it asked for in the worst form the wording permits, and takes 8d10 psychic damage when it understands what it has.