D'horvakk PR
3
D'horvakk Tunneller
D'horvakk survival on Istryx came from mastering the tunnel network beneath the dunes. Tunnelers navigate by vibration, maintain the runs, and know which of them a Khazrath is currently using.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., burrow 20 ft.
- Armor class
- 15 (chitin plate)
- Hit points
- 60 (8d8 + 24)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 14 +2 save +2
- CON 16 +3 save +5
- INT 11 +0 save +0
- WIS 15 +2 save +2
- CHA 9 -1 save -1
- Skills
- Survival +4 , Athletics +5 , Perception +4
- Passive Perception
- 14
- Senses
- tremorsense 60 ft., darkvision 60 ft.
- Languages
- Istryx
- Damage resistances
- fire
- Found in
- Khazrath tunnel network
Equipment
Traits
-
Sand Reading
Knows the position of anything moving underground within 60 feet, and whether it is a Khazrath.
Actions
-
Digging Pick
+5 to hit · War Pick · reach 5 ft.
1d8 + 3 piercing damage
Two attacks.
-
Tremor Alert Reaction
When anything moves underground within 60 feet, every ally within 60 feet that can hear the tunneller learns what it is, whether it is a Khazrath, and roughly where it is. If it is a Khazrath, those allies have advantage on saving throws against it until the end of the tunneller's next turn.