Bestiary · Humanoid

D'horvakk Tunneller

D'horvakk survival on Istryx came from mastering the tunnel network beneath the dunes. Tunnelers navigate by vibration, maintain the runs, and know which of them a Khazrath is currently using.

Physiology
Humanoid
Size
Medium
Speed
30 ft., burrow 20 ft.
Armor class
15 (chitin plate)
Hit points
60 (8d8 + 24)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 14 +2 save +2
  • CON 16 +3 save +5
  • INT 11 +0 save +0
  • WIS 15 +2 save +2
  • CHA 9 -1 save -1
Skills
Survival +4 , Athletics +5 , Perception +4
Passive Perception
14
Senses
tremorsense 60 ft., darkvision 60 ft.
Languages
Istryx
Damage resistances
fire
Found in
Khazrath tunnel network

Equipment

Traits

  • Sand Reading

    Knows the position of anything moving underground within 60 feet, and whether it is a Khazrath.

Actions

  • Digging Pick

    +5 to hit · War Pick · reach 5 ft.

    1d8 + 3 piercing damage

    Two attacks.

  • Tremor Alert Reaction

    When anything moves underground within 60 feet, every ally within 60 feet that can hear the tunneller learns what it is, whether it is a Khazrath, and roughly where it is. If it is a Khazrath, those allies have advantage on saving throws against it until the end of the tunneller's next turn.