PR
2
Dire Bat
A dire bat has leather wings twelve feet across, a pug face full of teeth and ears bigger than its head. Dire bats roost by the hundred in deep caves, and a colony can empty a valley of livestock. They hunt the surface at night, finding prey by echolocation in total darkness.
- Physiology
- Beast
- Size
- Large
- Speed
- 10 ft., fly 60 ft.
- Armor class
- 13 (leathery wings)
- Hit points
- 52 (7d10 + 14)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 16 +3 save +3
- CON 14 +2 save +2
- INT 2 -4 save -4
- WIS 13 +1 save +1
- CHA 6 -2 save -2
- Skills
- Perception +3
- Passive Perception
- 13
- Senses
- blindsight 60 ft.
- Languages
- None
- Found in
- Subterranean , Settlement
Traits
-
Echolocation
The dire bat cannot use its blindsight while Deafened.
-
Flyby
It does not provoke opportunity attacks when it flies out of an enemy's reach.
Actions
-
Bite
+5 to hit · reach 5 ft.
2d6 + 3 piercing damage
A swooping bite on the way past.
-
Screech
DC 12 Constitution save
Every creature within 20 feet that can hear makes a Constitution saving throw or is Deafened until the end of its next turn.