Bestiary · Humanoid

Draekhir Matriarch

A Draekhir house obeys its matriarch in trade, war and worship, and she keeps her position by outmaneuvering her daughters. She fights with a venomous scourge and can turn her enemies' allies against them.

Draekhir Matriarch, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
18 (spider-silk robes)
Hit points
172 (23d8 + 69)
Proficiency
+4
  • STR 12 +1 save +1
  • DEX 18 +4 save +8
  • CON 16 +3 save +3
  • INT 18 +4 save +4
  • WIS 20 +5 save +9
  • CHA 20 +5 save +9
Skills
Insight +9 , Persuasion +9 , Deception +9 , Stealth +8
Passive Perception
15
Senses
darkvision 120 ft.
Languages
Common, Elvish
Condition immunities
charmed
Found in
Station Interior , Subterranean

Traits

  • Sunlight Sensitivity

    The matriarch has disadvantage on attack rolls and Perception checks while in direct sunlight.

  • Matriarch's Web

    The matriarch knows the location and loyalty of every member of her house within 1 mile.

Actions

  • Multiattack

    The matriarch makes two Scourge attacks.

  • Scourge

    DC 17 Constitution save

    +8 to hit · reach 10 ft.

    1d6 + 4 slashing damage

    A hit also deals 4d6 poison damage, and the target makes a Constitution saving throw or is Poisoned until the end of its next turn.

  • Turn Loyalty

    DC 17 Wisdom save

    One creature within 60 feet that can hear her makes a Wisdom saving throw or is Charmed by her for 1 minute, and attacks the nearest of its own allies on each of its turns. Recharges on a roll of 5 or 6 on a d6.

  • House Guard Reaction

    When a creature attacks her, a member of her house within 5 feet takes the hit instead.