Draekhir Matriarch
A Draekhir house obeys its matriarch in trade, war and worship, and she keeps her position by outmaneuvering her daughters. She fights with a venomous scourge and can turn her enemies' allies against them.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 18 (spider-silk robes)
- Hit points
- 172 (23d8 + 69)
- Proficiency
- +4
- STR 12 +1 save +1
- DEX 18 +4 save +8
- CON 16 +3 save +3
- INT 18 +4 save +4
- WIS 20 +5 save +9
- CHA 20 +5 save +9
- Skills
- Insight +9 , Persuasion +9 , Deception +9 , Stealth +8
- Passive Perception
- 15
- Senses
- darkvision 120 ft.
- Languages
- Common, Elvish
- Condition immunities
- charmed
- Found in
- Station Interior , Subterranean
Traits
-
Sunlight Sensitivity
The matriarch has disadvantage on attack rolls and Perception checks while in direct sunlight.
-
Matriarch's Web
The matriarch knows the location and loyalty of every member of her house within 1 mile.
Actions
-
Multiattack
The matriarch makes two Scourge attacks.
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Scourge
DC 17 Constitution save
+8 to hit · reach 10 ft.
1d6 + 4 slashing damage
A hit also deals 4d6 poison damage, and the target makes a Constitution saving throw or is Poisoned until the end of its next turn.
-
Turn Loyalty
DC 17 Wisdom save
One creature within 60 feet that can hear her makes a Wisdom saving throw or is Charmed by her for 1 minute, and attacks the nearest of its own allies on each of its turns. Recharges on a roll of 5 or 6 on a d6.
-
House Guard Reaction
When a creature attacks her, a member of her house within 5 feet takes the hit instead.