Bestiary · Humanoid

Dvergr Warrior

The dvergr dug down instead of out, and what they built runs on obligation. Every tool, every meal and every hour of another's work is entered as a debt, and debts are inherited. A warrior is often working one off and knows how many years are left. They fight in the dark by choice, in close order, with weapons the hold owns and lends.

Dvergr Warrior, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
25 ft.
Armor class
17
Hit points
90 (12d8 + 36)
Proficiency
+2
  • STR 17 +3 save +5
  • DEX 12 +1 save +1
  • CON 16 +3 save +5
  • INT 11 +0 save +0
  • WIS 13 +1 save +1
  • CHA 9 -1 save -1
Skills
Athletics +5 , Perception +3
Passive Perception
13
Senses
darkvision 120 ft.
Languages
Dwarvish, Common
Damage resistances
poison
Found in
Subterranean

Equipment

Traits

  • Dark Fighter

    Has no penalty for fighting in complete darkness, and has advantage on attack rolls against a creature that cannot see it.

  • Sunlight Sensitivity

    Has disadvantage on attack rolls and on Perception checks that rely on sight while in direct sunlight.

  • Debt Bound

    Knows to the hour how much it owes the hold, and will not retreat from an order while the debt stands.

Actions

  • Multiattack

    Makes two hammer attacks.

  • War Hammer

    +5 to hit · reach 5 ft.

    2d6 + 3 bludgeoning damage

  • Heavy Crossbow

    +3 to hit · long range

    1d10 + 1 piercing damage

  • Grow

    Doubles in size until the end of its next turn. While enlarged its reach is 10 feet and its hammer deals an extra 1d6 damage. It can do this once a day.