Dvergr Warrior
The dvergr dug down instead of out, and what they built runs on obligation. Every tool, every meal and every hour of another's work is entered as a debt, and debts are inherited. A warrior is often working one off and knows how many years are left. They fight in the dark by choice, in close order, with weapons the hold owns and lends.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 25 ft.
- Armor class
- 17
- Hit points
- 90 (12d8 + 36)
- Proficiency
- +2
- STR 17 +3 save +5
- DEX 12 +1 save +1
- CON 16 +3 save +5
- INT 11 +0 save +0
- WIS 13 +1 save +1
- CHA 9 -1 save -1
- Skills
- Athletics +5 , Perception +3
- Passive Perception
- 13
- Senses
- darkvision 120 ft.
- Languages
- Dwarvish, Common
- Damage resistances
- poison
- Found in
- Subterranean
Equipment
Traits
-
Dark Fighter
Has no penalty for fighting in complete darkness, and has advantage on attack rolls against a creature that cannot see it.
-
Sunlight Sensitivity
Has disadvantage on attack rolls and on Perception checks that rely on sight while in direct sunlight.
-
Debt Bound
Knows to the hour how much it owes the hold, and will not retreat from an order while the debt stands.
Actions
-
Multiattack
Makes two hammer attacks.
-
War Hammer
+5 to hit · reach 5 ft.
2d6 + 3 bludgeoning damage
-
Heavy Crossbow
+3 to hit · long range
1d10 + 1 piercing damage
-
Grow
Doubles in size until the end of its next turn. While enlarged its reach is 10 feet and its hammer deals an extra 1d6 damage. It can do this once a day.