Heavy Crossbow

Heavy Crossbow

Weapon Profile

Category
Martial
Damage
1d10 piercing
Range
Long · 151–1,000 ft
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Martial Weapons
Cost
50
Weight
18 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 25 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 7 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A windlass-cranked steel prod on a heavy stock, slow to span.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Light Crossbow
  2. Tier I Heavy Crossbow
  3. Tier I Hand Crossbow
  4. Tier II Fire Crossbow