Fire Crossbow
Weapon Profile
- Category
- Martial
- Damage
- 1d10 fire
- Range
- Long · 151–1,000 ft
- Handling
- Reload is an action.
- Grade
-
III · Pristine - Rarity
-
Rare - Tier
-
II · Industrial - Training
- Martial Weapons
- Cost
- 2000
- Weight
- 18 lb
Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1,000 gm of materials and 8 days of work, at a workshop with the right tools, finished with a DC 15 check. To repair: 250 gm and 2 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
A heavy crossbow with a fire-channel cut down the stock and a bolt cradle that lights what it holds. The bolt leaves burning and arrives burning. On a hit, the target is set alight and takes 1d6 fire damage at the start of each of its turns until it or an adjacent creature spends an action to put it out. Reloading it while it is lit takes practice, and reload is an action.
Rules
-
On a hit the target is set alight: 1d6 fire damage at the start of each of its turns until it or an adjacent creature spends an action to put it out.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.