Fire Crossbow

Fire Crossbow

Weapon Profile

Category
Martial
Damage
1d10 fire
Range
Long · 151–1,000 ft
Handling
Reload is an action.
Grade
III · Pristine
Rarity
Rare
Tier
II · Industrial
Training
Martial Weapons
Cost
2000
Weight
18 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1,000 gm of materials and 8 days of work, at a workshop with the right tools, finished with a DC 15 check. To repair: 250 gm and 2 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.

A heavy crossbow with a fire-channel cut down the stock and a bolt cradle that lights what it holds. The bolt leaves burning and arrives burning. On a hit, the target is set alight and takes 1d6 fire damage at the start of each of its turns until it or an adjacent creature spends an action to put it out. Reloading it while it is lit takes practice, and reload is an action.

Rules

  • On a hit the target is set alight: 1d6 fire damage at the start of each of its turns until it or an adjacent creature spends an action to put it out.

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Light Crossbow
  2. Tier I Heavy Crossbow
  3. Tier I Hand Crossbow
  4. Tier II Fire Crossbow