Hand Crossbow
Weapon Profile
- Category
- Martial
- Damage
- 1d6 piercing
- Range
- Medium · 31–150 ft
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
I · Pre-Industrial - Training
- Martial Weapons
- Cost
- 75
- Weight
- 3 lb
Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 38 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 10 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- lightSmall enough for an off-hand strike as a bonus action.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
A one-handed crossbow small enough to carry under a coat. Black Meridian crews favor them because they make little noise.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.