Dwarf Artificer
Artificers work the forge halls of the dwarven holds, in metal, in field lattices, and in both at once. Each piece bears the artificer's mark, which is a guarantee the maker does not withdraw.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 25 ft.
- Armor class
- 17 (tooled plate)
- Hit points
- 105 (14d8 + 42)
- Proficiency
- +3
- STR 14 +2 save +2
- DEX 14 +2 save +2
- CON 17 +3 save +6
- INT 19 +4 save +7
- WIS 16 +3 save +3
- CHA 13 +1 save +1
- Skills
- Technology +7 , Investigation +7 , Arcana +7 , History +7
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- Dwarvish, Common
- Damage resistances
- poison, fire
- Found in
- Subterranean
Equipment
Traits
-
Maker's Mark
Any weapon or armor it has worked on for an hour grants a +1 bonus to its attack rolls or Armor Class.
-
Field Repair
Restores 4d8 hit points to a construct, vehicle or damaged structure it touches. Three times per day.
Actions
-
Arc Carbine
+5 to hit · medium range
2d6 + 2 lightning damage
Two attacks. A creature hit by both cannot take reactions until the end of its next turn.
-
Overload
DC 15 Dexterity save
A 15-foot radius within 60 feet. Each creature there takes 7d8 lightning damage on a failed save, or half as much on a success.
-
Reinforced Gear Reaction
When an ally within 30 feet carrying gear the artificer has marked is hit by an attack, the damage is reduced by 3d8.