Bestiary · Humanoid

Dwarf PR 6

Dwarf Artificer

Artificers work the forge halls of the dwarven holds, in metal, in field lattices, and in both at once. Each piece bears the artificer's mark, which is a guarantee the maker does not withdraw.

A Dwarf
Physiology
Humanoid
Size
Medium
Speed
25 ft.
Armor class
17 (tooled plate)
Hit points
105 (14d8 + 42)
Proficiency
+3
  • STR 14 +2 save +2
  • DEX 14 +2 save +2
  • CON 17 +3 save +6
  • INT 19 +4 save +7
  • WIS 16 +3 save +3
  • CHA 13 +1 save +1
Skills
Technology +7 , Investigation +7 , Arcana +7 , History +7
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Dwarvish, Common
Damage resistances
poison, fire
Found in
Subterranean

Equipment

Traits

  • Maker's Mark

    Any weapon or armor it has worked on for an hour grants a +1 bonus to its attack rolls or Armor Class.

  • Field Repair

    Restores 4d8 hit points to a construct, vehicle or damaged structure it touches. Three times per day.

Actions

  • Arc Carbine

    +5 to hit · medium range

    2d6 + 2 lightning damage

    Two attacks. A creature hit by both cannot take reactions until the end of its next turn.

  • Overload

    DC 15 Dexterity save

    A 15-foot radius within 60 feet. Each creature there takes 7d8 lightning damage on a failed save, or half as much on a success.

  • Reinforced Gear Reaction

    When an ally within 30 feet carrying gear the artificer has marked is hit by an attack, the damage is reduced by 3d8.